GL Golf
© Jake Leveto

1 - Instructions
2 - System Requirements
3 - Registration
4 - Version History
5 - Credits

***********************
1-Instuctions
***********************

GL Golf is just like any other golf game. To select your club, use the up/down arrow keys, and to aim use the left/right arrow keys. To swing, press the space bar once. When the power bar is at the desired height, press the space bar again to complete the swing. There is a 1 stroke penalty for losing a ball in the water.

***********************
2-System Requirements
***********************

GL Golf requires Mac OS 10.2 or better (10.1 is unsupported), with at least a 400MHZ CPU and 16 megabytes of Video RAM.

***********************
3-Registration
***********************

In order to unlock all 18 holes and get rid of the shareware messages you must register. Registering not only unlocks the full game , but it encourages game developers to make more and better games. Registering GL Golf is only $15.00. Without support these shareware games will eventually die out.

To register, please go to http://nuclearnova.com/register.htm

You are allowed to play this game as long as you want, and give the unregistered version to anybody.

You are NOT allowed to give your serial number to anyone else, please keep it safe or your game may be disabled for piracy.

***********************
4-Version History
***********************

1.1.1
*****
Fullscreen mode added with 5 selectable resolutions
The Physics of the game were tweaked to be more realistic
The fog is reduced in the demo
Some new graphics files
Fixed a problem where the demo would crash after playing multiple times

1.1
*****
GL Golf was turned from a fun freeware game to a full fledged shareware game. The are too many changes to list, but it is basically a full new game.

1.0
*****
Released for the uDevGames 2003 contest. GL Golf won the Editors Choice Award.

***********************
5-Credits
***********************

GL Golf was programmed by Jake Leveto, and the majority of the game assets were created by him as well. The music and some textures were created by Carlos Camacho. Brian Flanagan created various assets to the game, including the driver model, wait screen, main menu banner, and more.

Special thanks to Carlos Camacho, One Sad Cookie, Steven, Skyhawk, David, Daniel Lurie, and everyone else who helped me with my coding problems, without the iDevGames community there is absolutely no way GL Golf would be possible